About This GameThis is the prologue of Emmerholt - an upcoming open world, magic wielding, story driven, adventure game for the HTC Vive, and Oculus Touch. Currently in development by Oneiric Entertainment!In this prologue follow along the journey of Eli, a young man whom has lived a peaceful life with his friends on a small island off the coast of the mainland. On this night however, something strange takes place on the island that would change Eli's fate forever. This free demo is meant to act as a prologue for the upcoming game Emmerholt. We are releasing this to get feedback and to see what the community thinks about our locomotion mechanics, gameplay, and story. Full Version Coming in late 2017: Emmerholt will be a free-roaming adventure game with numerous side quests and missions. Bustling cities and towns exist there with a diverse set of factions to encounter. The game will be story focused with emotional well written quests and a talented pool of voice actors. Unlock powerful magic which can be used at will during and outside of combat. Use the intuitive horseback riding mechanic to travel across the world. a09c17d780
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emmerholt prologue This game has some promise, but it needs a LOT of work. I, like many of us I'm sure are dying for a good story driven adventure free roaming RPG to save us from the endless wave shooters. This game seems to have a start in filling that void. I like the option of trackpad and teleport. I've really grown to like trackpad locomotion and have over come my motion sickness from it for the most part, but with this type of locomotion, where you move in the direction your head is pointing instead of where your hand is pointing,. I just would rather be able to point where I'm going and tilt the controler to slow down if I need to and look around while I'm walking. The graphics are terribly blurry. That really needs to be fixed. The horse back riding is a nice mechanic even though I found that it was pretty touchy especially when you were walking and not galloping and had a tendency to make me feel a bit sick. There were several bugs,.. walking into the town I must have dismounted my horse before I was supposed to and the controls for dismounting floated in front of me the whole time I was in the village. there were serveral loud voices that seem to yell at me from every direction and that was a bit odd since there was only one person I could see in the village besides the group I met up with before the horse race. The voice acting was a bit cheesy. Also,. this is just my own personal preference here and I know many disagree and that's cool,. but when I'm playing as a character in a VR game it really kills it for me when the game starts talking for me. That was my one complaint about Arizona Sunshine. I'm the character, it's my adventure, let me be the character and don't tell me what I think. The battle play was actually pretty cool. could definatily use some force feedback or something and I would probably make it so the giant boulders don't just roll away like a basket ball when you barely run into them. there was another strange bug when I walked into the fishery where a string of bright purple text that said hello over and over in a colum on the left side of my screen showed up and never went away the rest of the demo. obviously I wouldn't reccomend this game in it's current state but that doesn't mean with a lot of work it couldn't turn out to be something pretty great. but now it's just not. This has a lot of potential but needs a lot of work. There are a lot of cool things in this demo that could easily be made better with simple tweaks, like adding motion control feedback with the shield or striking anything really. The hands felt slightly off to me too, like they were in my wrists. The inability to turn was aggrivating on both track pad and teleport. I hope the team continues to devleop this game and really polish it up. Can't wait to see a final version.. Exploring a world, talking to people, interacting with objects, and acquiring weapons\/magic is exactly what I want to be doing in VR. Although this game doesn't do it particularly well, at least it's doing it and that gives me some hope for the future. Check out this quick 25 minute demo and recommend it if you like it: that'll let developers know what we want, and hopefully put some polish on the barebones ideas like this to make real games.. It has a solid base to work off of and this could be the first story driven open world vrrpg like game that really takes off. That being said I have a couple of critiques. First of all the melee attack definitely needs haptic feedback, the weightlessness of the shield makes it seem as though you are flailing your arm around for no reason. Second of all the telekinesis doesn't have any proper way to throw back at an enemy other than moving your arm side to side, this is an issue that might not be able to be fixed since that's just the way telekinesis works (but it becomes frustrating trying to toss back at an enemy). Finally my biggest problem with the game is the blocky style of the graphics. Now don't get me wrong I actually prefer stylized graphics (overwatch) over realistic graphics (battlefield) but the character models are incredibly blocky and the non moving sky and the water textures are very immersion breaking. I wouldn't expect you guys to add lip syncing or anything but the faces definitely need a bit of an overhaul specifically the eyes. All that being said I would give the work so far a 7\/10. I am very excited to see what else comes from this project.. After being presented of a choice of teleportation vs trackpad, (where i chose teleport because i cant stand trackpad loco in VR) the first thing the game does is put me on a horse... with basically trackpad-motion. Thats just an epic fail right there.. My experience of Emerhalt was a fairly short and brutal one. After selecting my locomotion option (teleportation, I known the limits of my stomache) I was faced with a small group of slightly blurry characters talking around a fire. After an abortive attempt to find a menu I could use to make them a little less blurry, I listened to their short argument and was invited to head back to town with one of them. Fast Food Fighters download with license key
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